Interaction & UX designer passionate to create user-friendly solutions! With a degree in Communication & Multimedia Design, I am currently working as interaction designer at Mirabeau.
INTERACTION & UX DESIGNER
“Working together with Anouck wasn't only great fun but she's also a good listener and willing to express her opinion.” Rafaela van Meurs Junior Interaction Designer at Flink
During course, minor and internship projects I have learnt to apply many different skills to function in a design team and create products. My ambitions go towards interaction and user experience design so here are some skills that I have developed over the years.
Before being able to fully understand a user problem and being able to design a solution, it is essential to do thorough research. The research methods I have applied in the past are literatuur research, laddering interviews, user observations, card sorting, surveys and field research. I translate the results from these researches in personas and customer journeys.
When designing I use flow charts in omnigraffle and wireframes to illustrate how the user-friendly concept should work. These wireframes are first sketched on paper and then implemented in prototyping programs like Axure, iMockups or POP (iphone prototype app). I use annotations to explain the interaction possibilities.
To ensure that concepts correspond to the needs of the users, usability tests should be conducted. It is my opinion to start early in the design process with testing to prevent major failure further down the process. Paper prototypes, clickable wireframes and beta versions are all tested with the user group and the results are implemented to improve the final product.
“Anouck works independently and is eager to learn. She is enthusiastic and she creates opportunities to improve herself.” Paul VersteegSenior Interaction Designer at Mirabeau
During my minor I worked in a team on developing a mobile application for the University Medical Center Utrecht. My main responsib...
I was part of the team that made a prototype of the 2013 graduate catalog for the Communication and Multimedia Institute of the Ro...
The research question was: 'How to narrow the gap between Media and Technology students at the Rotterdam University of Applied Sci...
In my third year I had the opportunity to choose my own project. I decided to design an app for the iPad: the IKEA Floor Planner A...
For the course Screen Design I made visual designs for a Vodafone dashboard. I was the visual designer in this case and the wirefr...
The Rotterdam Government asked our team to make the open data of the sports and recreation department better accessible for its so...
This was the assignment that made me interested in the field of interaction design. My team had to design an iPhone app to show Qu...
It's a pleasure to have Anouck as a team member. She's fun, works very hard and you can tell she's passionate about what she's doing. Esther Wieringa Junior Interaction Designer at ANGI studio
For my graduation project I spent 5 months doing research for YipYip on user-friendly solutions for interactive storybook applications on the iPad intended for pre-scholars. The fact that tablets have become increasingly popular amongst pre-scholars stimulates developers to build apps for these young users. However, due to lack of user insights and research, these apps are often not user-friendly designed for this young audience.
Most user interfaces and interactive elements of interactive storybook apps fail to fit to the perception of pre-scholars. What seems to be more than logic interactions for adults appear to be more difficult to understand for pre-scholars. Therefore visual triggers are needed to suggest which elements of the story contain interactivity. Designers should also take into account that pre-scholars are not yet able to read, therefore the interface of the application should be text-free and make use of symbols only.
Research also showed that pre-scholars tend to touch the tablet screen a lot more (unintentionally) than adults. Developers should take this into account so that the interactive storybook is developed in a way that this doesn’t disrupt the interactivity and the experience of the storybook.
On the basis of the conclusions that came forth from this research, I designed a prototype of an interactive storybook app intended for pre-scholars deduced from an existing physical storybook. The application offers a simple and clear interface containing only symbols which are easy to interpret for the young audience. Extra assistance is offered via a character who explains how to use the app. Through tasks being given via a narrative voice the pre-scholar becomes more aware of the various interactions that are available on a page. As an extra support and to increase the engagement of the pre-scholar, the character appears throughout the whole storybook to compliment and stimulate their activity. By locking the ability for pre-scholars to adjust the settings of the app, it prevents them from reaching a deadlock during the use of the application.
To prove that this concept works and fits to the perception of pre-scholars, the application has been tested bij several pre-scholars via a usability test. The results demonstrate that several adjustments can still be made to the visual triggers used with the interactive elements. However overall the tests justify that pre-scholars can use the application without stumbling upon obstacles or deadlocks while listening to and interacting with the story. Lastly the tests showed that pre-scholars wanted to repeat using the application after the test was done which is an indication that the interactive storybook fits to their perception.
YipYip now uses the results of this research when building pre-scholar-friendly apps.
Four year old pre-scholar
'I want to do this again because I like the puzzel!'
As an Interaction Designer and person, Anouck is very precise and neat. She puts her heart into her work which makes her very dedicated! Kelly van de Sande Interactive Designer at IN10
Rotterdam, The Netherlands